The Mer Wiki now uses your Mer user account and password (create account on https://bugs.merproject.org/)


Graphics adaptation

From Mer Wiki
(Difference between revisions)
Jump to: navigation, search
(New page: Mer supports and requires OpenGL ES 2.0 OpenGL == Adaption requirements == The graphics adaptation for a device must provide: # Kernel DRM module # Xorg or Wayland DRI driver # EGL l...)
 

Latest revision as of 00:13, 28 January 2012

Mer supports and requires OpenGL ES 2.0

OpenGL


[edit] Adaption requirements

The graphics adaptation for a device must provide:

  1. Kernel DRM module
  2. Xorg or Wayland DRI driver
  3. EGL library to interface between the OpenGL ES rendering API the underlying native platform window system.
  4. GLES library to