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Platform SDK

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Revision as of 18:08, 25 January 2012 by Timoph (Talk | contribs)

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Mer platform SDK

To avoid any confusion, there are two types of SDKs: Application SDKs and Platform SDKs. Application SDK's are the ones that deal with Qt applications and libraries, HTML5, etc, while Platform SDK's are for developing the platform, compiling native code and other things revolving around the platform developer/hacker needs.

The platform SDK aims to offer a installable disk image that can be run on virtual machines (typically) or actual hardware, which contains tools like Scratchbox2, MIC (image creator), spectacle, osc, qemu, etc preinstalled, to make it easier for a developer to work with Mer.

Please note that the platform SDK is a work on progress. The work for making the sdk was kicked off January 13 2012. If you are willing to contribute to the effort, please do so.

Requirements

The following requirements were agreed on the initial platform sdk brainstorming meeting (things may change)

  • Platform SDK needs to be able to function without an OBS account or access to an OBS.
  • Offline compilation must be possible
  • Clearly document the difference between platform SDK and application SDK.
  • Document the SDK tools for easier porting to new Linux distributions (if all SDK tools, and nothing else, comes from a single OBS project, that might be enough documentation).
  • seperation of user /home and 'sdk'
  • need short path from: code, build, deploy, boo
  • minimal http server to SDK for built rpm repo serving

Available tasks

  • Make Mer:PlatformSDK OBS project for what goes into the 'image'
  • package spectacle, mic, qemu, osc, .. what else? for Mer and dependancies

Work so far

SDK team meeting minutes

Usefull links and further reading

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